Students Will Learn to:
Explore the Digital Game Industry
Understand the Foundations of Game Design & Development
Examine Legal & Ethical Issues in Game Design
Create Assets for Game Development
Understand Programming for Game Design
Develop Knowledge of JavaScript & HTML Coding
Build Games on Multiple Platforms
This is not just a bundle of activities—it’s a professional course aligned to national standards. Teachers and students receive everything needed from Day 1 through finals. No extra textbooks or outside resources required.
Course Highlights
548 Pages of materials
6 Unit Plans
63 Days of lessons for 75-minute classes
Classroom or online friendly
Google, Windows, & Mac compatible
Editable documents for customization
101 Activities, 20 Projects (with Rubrics), 15 Presentations, 3 Assessments (with Keys), 59 Teacher Files
ISTE & CTE Game Design Standards included
Real-world application + differentiated instruction
No prior coding experience required
Course Information
This is a turnkey semester course with daily lesson plans designed to make coding simple and stress-free. It aligns with ISTE & CTE standards, meeting district/state curriculum requirements. Perfect for technology, computer, STEAM, or business classes (grades 6–12).
Students will build a solid foundation in game design theory and coding while practicing creativity, problem-solving, and collaboration. They’ll explore storytelling, mechanics, level design, and character development while creating projects with JavaScript and HTML. By the end, students will have designed interactive games and built practical coding experience.
Teaching Approach
The course combines:
Lectures, activities, and projects
Group-paced instruction and discussions
Real-world scenarios and hands-on practice
Assignments include daily work, projects, and unit assessments graded on effort, completion, and quality.
Included Materials
63 Detailed Daily Lesson Plans
ISTE & CTE Standards Alignment
Unit Objectives & Teacher Instructions
Syllabus, Bellwork, Closer Activities
Back-to-School Checklist & Presentation
Seating Chart & Classroom Sign-Out Sheet
Student Task Forms & Class Schedule
“Get to Know You” & Classroom Goals Projects
Presentations (Google Slides / PowerPoint)
Student Notes to follow along
Activities & Projects (with Rubrics)
3 Assessments + Keys
Final Project, Rubric, & Exam Review/Answer Key
All resources are fully editable for your classroom.
Course Units
Foundations of Game Design
JavaScript Coding Basics Part 1
JavaScript Coding Basics Part 2
JavaScript Coding Basics Part 3
Game Design Final Projects
Learning Environment
The course uses a blended model. Content is web-based, with coding done in the browser. Each unit is broken into lessons with presentations, tutorial links, activities, and projects to assess mastery.
Programming Environment
Students code in JavaScript using the free Visual Studio editor, with additional platform options available for teacher flexibility.
Detailed Outline (Highlights)
Teacher Tools: syllabus, checklist, class schedule, login cards, participation trackers, bellwork & closure activities
Student Intro (4 days): group activity, poster, personal goals
Foundations (8 days): presentations, ethics activity, Think Like a Programmer project, Board Game project, GDD documents, assessment
JavaScript Basics 1 (10 days): coding lessons 1–9, “Put a Twist” activities, Guess the Number & Pop-Up Window projects, answer keys
JavaScript Basics 2 (12 days): coding lessons 10–21, Rock-Paper-Scissors & 3 Truths/1 Lie projects, assessment, answer keys
JavaScript Basics 3 (10 days): coding lessons 22–23, Snake & Pong projects, tips sheets, answer keys
Final Project (10 days): 6-Part Project, progress reflection, bug testing, final class reflection
Additional Notes
Designed for 75-minute classes (adjust pacing if your class times differ).
Catch-up or reward days recommended for flexibility.
Works seamlessly with Google Drive/Classroom, Microsoft Word, Docs, PowerPoint, or Slides.
✅ Everything you need to confidently teach Game Design from Day 1 to Finals.





