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  • Activity can be taught in the classroom or online

  • Google, Windows, & Mac-friendly!

  • All documents are editable to meet your classroom needs.

 

This activity is included in the Input & Output Technologies Unit Plan- Information Technology

 

Critical Thinking Meets Real-World Tech Scenarios

 

Get your students up, moving, and thinking with this engaging, fast-paced group activity designed to deepen their understanding of input and output devices. Perfect for digital literacy, information technology, or business tech classes, the Input & Output Match-Up Challenge transforms passive learning into active problem-solving.

 

Students work in small teams to analyze real-world technology scenarios and decide which input and output devices best match each situation. With justifications encouraged and bonus points awarded, students expand their tech vocabulary, apply critical thinking, and participate in engaging classroom discussions.

 

What’s Included:

  • Editable Slide Deck featuring scenario prompts

  • Printable or Projectable Input & Output Device Option List

  • Detailed Teacher Instructions & Answer Key

  • Optional Setup Ideas for Competitive Gameplay

  • Wrap-Up Discussion Prompts & Extension Ideas

 

Activity Objectives:

  • Identify a variety of input and output devices

  • Match appropriate tech tools to realistic tasks

  • Justify device selection using reasoning and communication skills

  • Explore the role of accessibility and multiple valid tech solutions

 

How It Works:

  • Team Setup: Students are grouped into teams of 2–4

  • Gameplay:

  • The teacher presents a real-world tech scenario

  • Teams select one input and one output device to match

  • Teams reveal their answers and earn points for accuracy and justification

 

  • Discussion: The teacher explains ideal answers and leads a quick debrief

  • Wrap-Up Options: Class reflections, accessibility discussions, and custom scenario creation

Scenarios Include:

  • Narrating a podcast

  • Drawing a comic on a tablet

  • Scanning a receipt

  • Playing a VR game

  • Typing an essay

  • Using a smart home device

  • …and more!

 

Perfect For:

  • Grades 6–12 digital literacy, computer applications, or intro to IT

  • CTE business or tech pathway programs

  • Review lessons before assessments

  • Bell-ringers, tech warm-ups, or substitute plans

 

Why Teachers Love It:

  • Real-World Relevance: Applies technology to everyday scenarios that students recognize

  • Interactive Format: Encourages teamwork, debate, and fast decision-making

  • Low Prep: Ready-to-teach with flexible delivery options

  • Standards-Aligned: Reinforces ISTE and NBEA tech fluency standards

 

Bring tech concepts to life with the Input & Output Match-Up Challenge—where students turn knowledge into action!

Input & Output Match Up Challenge- Information Technology

$3.00Price
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