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Want additional materials? Check out our Information Technology Semester Course

 

  • Unit can be taught in the classroom or online

  • Google, Windows, & Mac-friendly!

  • All documents are editable to meet your classroom needs.

  • National Business Education & ISTE Standards Included.

 

This unit plan covers Operating Systems in Information Technology for grades 6-12.

 

Included:

  • Unit Plan

  • Presentation - Input & Output Technologies

  • Notes and Answer Key - Input & Output Technologies

  • Input & Output Match Up Challenge

  • Teacher Instructions: Storytelling Project

  • Storytelling Project & Rubric

  • Teacher Instructions: Input & Output Tech Reel

  • Input & Output Tech Reel Project & Rubric

  • Quizlet Review

  • Unit Assessment and Answer Key

 

Unit Objectives:

  • Identify, compare, and apply input and output technologies in academic and real-world scenarios.

  • Explain how input/output devices support communication, creativity, accessibility, and productivity.

  • Demonstrate tech fluency through multimedia storytelling and short-form video projects.

  • Evaluate devices and make informed choices through scenario-based problem-solving

  • Prepare for real-world tech literacy with standards-aligned assessments and collaborative learning.

 

Unit Description:

 

This Input & Output Technologies unit helps students understand how we interact with technology and how those tools shape learning, creativity, and productivity. Designed for middle and high school digital literacy, business, or IT classes, this seven-day unit builds tech fluency through hands-on projects and real-world applications.

 

Students will go beyond memorizing terms. They'll collaborate in device-matching challenges, create storytelling presentations, and produce short-form tech promos inspired by TikToks or Reels. Aligned with NBEA and ISTE standards, this unit prepares students to be confident users and creators of technology.

 

Key Learning Outcomes:

  • Define and categorize input and output devices across education, work, and creative industries

  • Recommend appropriate devices for specific users or tasks

  • Understand how ergonomics impacts accessibility and productivity

  • Use digital tools to create original stories, videos, and tech-based presentations

  • Reflect on how input/output tools shape innovation and digital communication

 

Engaging Activities & Projects:

  • Input & Output Match-Up Challenge

  • Students work in teams to match tech tools to real-world scenarios using logic, communication, and critical thinking.

  • Storytelling Project

  • Students share a personal tech experience or research a real-world tech moment, then present it through writing or slides.

  • Tech Reel Project

  • Students choose a device and create a 30–60 second promotional short using video storytelling tools like Canva or Clips.

  • Quizlet Review

  • An interactive flashcard game to reinforce vocabulary before the final assessment.

  • Guided Notes + “Think About It” Prompts

  • Structured learning tools to support every lesson and discussion.

 

Assessments & Materials:

  • Input & Output Technologies Unit Test:

  • A summative assessment covering key terms, application of tools, and critical thinking through multiple-choice, true/false, and short-answer questions.

  • Rubrics for Projects:

  • Evaluate storytelling, creativity, device analysis, and video production using detailed rubrics for each assignment.

  • PowerPoint Presentations & Student Notes:

  • Ready-to-use slides and editable notes support teachers and students throughout the unit.

 

Why Teachers Love This Unit:

  • Comprehensive & Practical: This unit develops digital fluency while helping students understand how tech tools function and improve everyday life.

  • Interactive & Engaging: With projects inspired by real-world platforms like TikTok and Canva, students stay active and creative in their learning.

  • Aligned with NBEA & ISTE Standards: Fully supports national standards in technology, making it ideal for digital literacy, IT, or business courses.

  • No Prep is Required. All resources—presentations, projects, assessments, and teacher guides—are editable and classroom-ready.

  • Equip your students with the hands-on experience and creative thinking they need to thrive in today's tech-driven world. This unit makes input and output technology meaningful, memorable, and fun to teach.

 

Equip your students with the hands-on experience and creative thinking they need to thrive in today's tech-driven world. This unit makes input and output technology meaningful, memorable, and fun to teach.

Input & Output Technologies Unit Plan- Information Technology

$26.00Price
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