top of page
  • Activity can be taught in the classroom or online

  • Google, Windows, & Mac-friendly!

  • All documents are editable to meet your classroom needs.

 

This project is included in the Devices and Components Unit Plan- Information Technology

Get your students thinking like real tech consultants with this engaging, research-driven project. In the Tech Buyer Challenge, students assume the role of a technology advisor tasked with selecting the ideal device for a real or fictional user. Through guided research, product comparison, and design, students will create a one-page infographic that effectively communicates their final technology recommendation.

 

Perfect for Information Technology, Business, Digital Literacy, or STEM courses, this activity strengthens research, analysis, digital communication, and decision-making skills.

 

What's Included:

  • Editable 4-Part Project Slide Deck

  • Teacher Instructions with a 3-Day Pacing Guide

  • Sample Tech Scenarios to Choose From

  • User Profile & Device Comparison Worksheet

  • Canva-Based Infographic Design Instructions

  • Printable/Editable Grading Rubric

 

Project Breakdown:

  • Part 1: Define User Needs: Students choose a real person to interview or select a fictional scenario and outline the user's goals, budget, and device priorities.

  • Part 2: Research Devices: Using online retailers like Best Buy, HP, and Apple, students gather data on 2–3 potential devices.

  • Part 3: Compare & Choose: Students compare specifications (such as RAM, storage, and battery life) and write a justification paragraph explaining their final choice.

  • Part 4: Create an Infographic: Students design a professional infographic using Canva, including device specifications, pros and cons, and a clear recommendation.

 

Learning Objectives:

  • Conduct real-world tech product research.

  • Analyze user needs and compare specifications.

  • Communicate recommendations using visual design tools.

  • Develop digital literacy and critical thinking skills.

 

Perfect For:

  • Information Technology & Digital Literacy Classes

  • Business and CTE Pathways

  • Tech-Focused Rotation or STEM Units

  • Real-World Career Simulations

  • Independent or Group Projects

 

Why Teachers Love It:

  • Real-World Relevance: Students apply their learning to authentic tech-buying scenarios

  • Highly Engaging: Combines research, decision-making, and Canva design.

  • No Prep Needed: Comes with everything needed—assign and go

  • Flexible Delivery: Great for in-person, hybrid, or virtual classrooms

 

Give your students a meaningful opportunity to build digital fluency and tech decision-making skills with this hands-on, future-ready project.

Tech Buyer Challenge 4-Part Project & Rubric - Information Technology

$5.00Price
    Contact Us

    © 2025 by Tech Twins, LLC. Proudly created with Wix.com

    bottom of page